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About

Monsters, Inc. Scream Team came out on October 30, 2001 for PlayStation, then for PC on November 2, 2001 and for PlayStation 2 on February 1, 2002. The main story takes about 4 hours, doing everything about 5 hours.

What would you say if you found out that the scary monsters hiding in children's closet were all part of a corporate conspiracy? Well, that's the premise of the 2001 Disney or Pixar film, Monsters, Inc., and it's the basis of this videogame for the PlayStation. Play as either Sully or Mike two of the monsters hired to scare little kids as you move from house to house, just trying to do your job. The company you work for is in the business of drumming up "scream energy," so you'll have to be extra frightening if you hope to succeed. Each of the game's 3D environments is detailed and expansive, representing the movie well, and there are dozens of hidden bonuses and power-ups that you can use toy your advantage.

Story

Free-minded monsters Mike Wazowski and James P. Sullivan are training at a private training facility owned by Henry J. Waternoose to became top scarers. Only when they are top scarers they can scare real children, otherwise they may hurt themselves because it is believed that children are very toxic to monsters. That is why Mike and Sulley are training in a controlled environment where children are replaced by harmless robots.

How long to beat Monsters, Inc. Scream Team

from 1 player
Main storyrushing through the story
4 h
Main + extrasstory plus side content
4 h
Completionisteverything the game has
5 h

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Media

Monsters, Inc. Scream Team screenshot

Releases

Platform
Date
October 30, 2001 (North America first)
November 2, 2001 (North America first)
February 1, 2002

Earliest full release on each platform; regional dates can differ.