About
Shin Megami Tensei came out on October 30, 1992 for Super Famicom, then for PC on March 14, 2006 and for Wii on February 13, 2007. The main story takes about 20 hours, doing everything about 50 hours.
The story follows a nameless protagonist who lives in near-future Tokyo. When a portal to the realm of demons is opened, United States officials order a nuclear attack on Tokyo. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating conflict between the Order of Messiah and the Ring of Gaea, conflicting cults who wish to bring about kingdoms for their respective patron deities (YHVH and Lucifer). The story is influenced by moral decisions the protagonist makes, aligning him either with the Order, the Ring of Gaea, or setting him up as an independent agent. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
Story
Shin Megami Tensei takes place in a near future Tokyo, first in the year "199X", and then 30 years later in a post-apocalyptic version of the city. A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons. Across the story, moral alignments are portrayed in various ways: alongside the middle "neutral" pathway, the "law" faction believes in establishing a logical order at the expense of feeling and freedom, while the "chaos" faction espouses unlimited freedom for the individual while discarding the weak.
What is happening now
Shin Megami Tensei is a foundational RPG series that debuted in 1992, spawning numerous entries across Nintendo and PC platforms. The original installment established the franchise's signature demon-collecting and fusion mechanics within dark, choice-driven narratives that remain influential in the genre. Recent news has focused on merchandise expansion rather than new game announcements. Takara Tomy Arts has introduced a line of capsule toys featuring demons from across the Shin Megami Tensei universe, extending the franchise's reach beyond interactive media into collectible territory. This marks continued efforts to keep the series present in popular culture beyond its core gaming audience.
How long to beat Shin Megami Tensei
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Releases
Earliest full release on each platform; regional dates can differ.