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Not always cover art
๐ŸŽฎ Game Released

Not always

Released Jun 29, 2022
PC
Horror Fantasy Dark Short

Not Always is a PC narrative experience that arrived in mid-2022 as part of a wave of smaller, focused indie titles. The game has since become associated with broader industry conversations about scope and design philosophy - specifically, the idea that expansive features don't inherently make for better play experiences.

The game exists in the context of creator Sam Barlow's work on narrative-driven projects. His subsequent announcement of Precognition signals continued interest in FMV-based storytelling with non-linear structure and player agency, suggesting Not Always fits within a lineage of games that prioritize directed narrative over open-ended busywork. Recent coverage has used the game as a reference point when discussing how contemporary design trends toward maximalism - larger worlds, more quests, constant collectibles - can work against rather than enhance engagement.

Coverage (3)

A Timer Is Not Always a Time Limit via Critical Hit

A Timer Is Not Always a Time Limit

AI-generated editorial illustration for A Timer Is Not Always a Time Limit, showing playing cards and a stopwatch. Conceptual scene, not a screenshot of PlaySolitaire. " data-image-caption=" Playing cards and a stopwatch illustrate taking time over a solitaire game. " data-large-…

1 article 10d ago