Path of Exile co-creator says using decoy assets to trick dataminers taught him it's a "pretty wasteful process," but is "very good" for trolling
Grinding Gears Games had its struggles with people digging through releases
Path of Exile is an action RPG developed by Grinding Gear Games, known for its complex passive skill tree, itemization depth, and regular content expansions that keep its economy and meta in constant flux.
The studio has recently spoken about its ongoing battle with dataminers who dig through game files ahead of official announcements. Rather than simply trying to prevent early leaks, Grinding Gear Games has experimented with planting decoy assets - fake content designed to mislead those combing through the data. A co-creator acknowledged the practice as somewhat inefficient as a security measure, but found value in its trolling potential. It's a pragmatic acknowledgment of how active the community's reverse-engineering efforts remain, even as the developers work to control the pace of information around upcoming patches and leagues.
Grinding Gears Games had its struggles with people digging through releases