Super Mario Galaxy 2 is hiding an unused "joyful zone" area where Mario can't stop somersaulting, and he's absolutely thrilled about it
Every zone's a joyful zone for Mario, but this one's extra special
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again… “Dear Mario, Would you like to share some cake while we watch the shooting stars? Meet me at the castle! Peach” Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…
Super Mario Galaxy 2 is a platformer that launched on Wii in 2010, sending players across gravity-defying planetoids alongside Luigi and Yoshi. The game has held strong critical regard since release, and recent Metacritic recalibrations have elevated it further up the all-time rankings list. Meanwhile, dataminers have uncovered unused content within the game - specifically an unimplemented zone designed around continuous somersaulting mechanics that suggests developers experimented with more movement-focused level design during development. The discovery offers a glimpse into Galaxy 2's design process and the various directions the team explored before finalizing the shipped experience.
Every zone's a joyful zone for Mario, but this one's extra special
Metacritic has suddenly updated its Best Games of All Time list and bumped Galaxy 2 up a few spaces.