Cosmic Archaeology Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.
0.5%
Blast Line of Defense Escape extinction by fulfilling the requirements of the Defense Imperative.
0.7%
Critter Whisperer Find and tame one of every critter species in the world. Default morphs only.
0.8%
Most Valuable Bionic Install 8 boosters in a single Bionic Duplicant.
0.8%
Moovin' On Up Find and tame a Gassy Moo.
0.9%
Cluster Conquest Land dupes or rovers on all worlds in the cluster.
0.9%
That's Rad! Run a Research Reactor at full capacity for 5 cycles.
1.1%
Sweeter Than Honey Extract Uranium from a Beeta hive without getting stung.
1.5%
The Great Escape Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.
1.6%
Carnivore Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
1.7%
Morale High Ground Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
1.9%
Home Sweet Home Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
2.3%
Soft Launch Build a launchpad on a world without a teleporter.
2.3%
Radical Trip Have radbolts travel a cumulative 10 km.
2.4%
Honorary Doctorate Unlock every item in the Research Tree.
2.7%
Some Reservations Improve Duplicant Morale by designating 4 areas as Nature Reserves.
2.9%
Super Sustainable Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
2.9%
Down the Hatch Produce 10 t of refined metal by ranching Smooth Hatches.
2.9%
Not 0K, But Pretty Cool Reduce the temperature of a building to 6 Kelvin.
3.2%
Get a Room Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
3.4%
Job Suitability For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
3.7%
Easy Livin' Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
3.8%
Locavore Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
4%
Immovable Object Block a meteor from hitting your base using a Bunker Door.
5.2%
Space Race Launch your first rocket into space.
5.6%
First Teleport of Call Teleport a Duplicant and defrost a Friend on another world.
5.8%
Tune Up For What? Perform 100 Tune Ups on power generators.
6%
Totally Tubular Have Duplicants travel 10,000m by Transit Tube.
6.3%
Pulling Back The Veil Reveal 80% of map by exploring outside the starting biome.
6.6%
No Place Like Clone Have at least 20 living Duplicants living in the colony at one time.
6.8%
And Nowhere to Go Have 8 Duplicants wear non-default clothing simultaneously.
8.1%
One Year, to be Exact Reach cycle 365.25 with a single colony.
8.2%
Art Underground Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
11.8%
Slick Enter an oil biome for the first time.
15%
Turn of the Century Reach cycle 100 with at least one living Duplicant.
22.8%
Ghosts of Gravitas Recover a Database entry by inspecting facility ruins.
23.8%
Red Light, Green Light Automate a building using sensors or switches from the Automation tab in the Build Menu.
27.2%
Oxygen Not Occluded Distribute 1000kg of Oxygen using gas vents.
30.2%
They Got Better Cure a sick Duplicant of disease.
32.1%
Royal Flush Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
35.6%
Good Egg Hatch a new critter morph from an egg.
42.8%
It's Not Raw Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
44.8%
To Pay the Bills Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
51.6%
Outdoor Renovations Construct a building outside the initial starting biome.
51.9%
One Bed One Bath Have at least one bed and one toilet for each Duplicant in the colony.
70.8%