About
Might and Magic III: Isles of Terra came out in 1991 for DOS, then for Amiga in 1992 and for FM Towns on October 1, 1992. The main story takes about 44 hours.
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
Story
Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path. Terra awaits you...prepare to be charmed by its magic and tested by its mighty power.
How long to beat Might and Magic III: Isles of Terra
from 1 playerMore in the Might and Magic series
All 4 games in orderGames like Might and Magic III: Isles of Terra
same kind of game, other seriesMedia
Releases
Earliest full release on each platform; regional dates can differ.