OperoGames DISCOVER. TRACK. PLAY.

About

Might and Magic III: Isles of Terra came out in 1991 for DOS, then for Amiga in 1992 and for FM Towns on October 1, 1992. The main story takes about 44 hours.

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Story

Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path. Terra awaits you...prepare to be charmed by its magic and tested by its mighty power.

How long to beat Might and Magic III: Isles of Terra

from 1 player
Main storyrushing through the story
44 h

More in the Might and Magic series

All 4 games in order

Games like Might and Magic III: Isles of Terra

same kind of game, other series

Media

Might and Magic III: Isles of Terra screenshot

Releases

Platform
Date
1991
1992
October 1, 1992
January 1, 1993
1993 (North America first)
November 26, 1993
March 27, 1997

Earliest full release on each platform; regional dates can differ.