Uncharted: Drake's Fortune "is rough around the edges," ex-Naughty Dog designer says, and "went through a whole lot of hell during development"
I don't know, I remember it being pretty good
Fortune is an indie RPG released for PC in July 2025. However, the recent coverage associated with this game appears to be largely unrelated to the title itself - articles about Western developers' challenges in the Chinese market, a collector's valuable Pokemon memorabilia, and retrospective details about Naughty Dog's Uncharted series have surfaced in connection with Fortune's listing, though these don't directly address the game's content, reception, or development. Without substantive coverage focused specifically on Fortune's gameplay, mechanics, or launch performance, there's limited insight into what's resonating with players or how the indie title has been received since its release.
I don't know, I remember it being pretty good
MCDM Productions, led by tabletop icon Matt Colville, has announced a new major Crows: Fortune or Death, a survival-horror dungeon crawler now on Backerkit. Read this article on TechRaptor
A former Naughty Dog developer has revealed that Uncharted: Drake's Fortune had dynamic scaling difficulty in order to make the game longer.
A family rediscovers their grandma's lost Pokemon collection, which turns out to be worth a small fortune thanks to its condition and rare items.
The next guest in our In the Hot Seat interview series is Claire Yang, overseas business development lead at Kingsoft, who we spoke to ahead of her appearance at Pocket Gamer Connects Summit Shanghai on July 29th. Yang has spent the best part of a decade at one of the more unusua…