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About

On Steam, 95% of 28,256 player reviews are positive (Overwhelmingly Positive). 14 people are playing it on Steam right now, with a peak of 33 in the last 30 days. It is Playable on Steam Deck.

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

Story

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

What is happening now

Bastion is an action-RPG from indie developer Supergiant Games that launched in 2011 and has since become available across numerous platforms, including PlayStation, Xbox, Nintendo Switch, and PC. The game combines combat, exploration, and narrative-driven gameplay in a stylized post-apocalyptic setting. Recent coverage has focused on Square Enix's use of the Bastion name for a new tank job in Final Fantasy XIV Endwalker, a separate development unrelated to the original game. The FFXIV Bastion functions as a main tank class designed to balance defensive capabilities with offensive output while providing party support through healing abilities.

More in the Bastion series

1 other title

From the people behind Bastion

shared cast and crew

Games like Bastion

same kind of game, other series

Cast and crew

1 credits

Crew

Media

Bastion screenshot

Releases

Platform
Date
July 20, 2011
July 20, 2011
July 20, 2011
July 20, 2011
July 20, 2011
July 20, 2011
July 20, 2011
July 20, 2011

First release date; per-platform dates are not in the database for this game yet.

PC and Steam Deck

Steam store page

Steam Deck: Playable runs, but may need some tweaks

Minimum
OS *
Windows XP, Vista, 7
Processor
1.7 GHz Dual Core or Greater
Memory
2 GB
Hard Disk Space
1.0 GB
Video Card
512 MB DirectX 9.0c compatible graphics card (shader model 2)
DirectX®
9.0c
Sound
DirectX 9.0c compatible

Will it run on my PC?

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Requirements and Deck status as listed on Steam, checked Oct 28, 2026.

Bastion player count

concurrent players on Steam
14playing now2h ago
14peak today
3330-day peak
33highest we have seenNov 1, 2026
Oct 23: 25 Oct 24: 29 Oct 25: 26 Oct 26: 23 Oct 27: 17 Oct 28: 22 Oct 29: 24 Oct 30: 20 Oct 31: 26 Nov 1: 33 Nov 2: 14
Oct 23daily peak, last 11 daystoday

Players counted on Steam every one to six hours; the daily peak is the highest count of the day.

Bastion achievements

24 achievements on Steam

Rarest

Hard Bargain Earn a total of at least 1,000,000 points in Score Attack Mode
1.7%
About the Author Complete the Stranger's Dream with all ten Shrine Idols invoked.
2%
Ashes in the Sky Complete the Survivor's Dream with all ten Shrine Idols invoked.
2.2%
All in the Mind Complete the Stranger's Dream with five or more Shrine Idols invoked.
2.2%
Calamity All Around Complete the Singer's Dream with all ten Shrine Idols invoked.
2.5%
Turret Opera
2.7%
All 24 achievements by how many players unlocked them
Just Like That Complete the Kid's Dream with all ten Shrine Idols invoked.
2.9%
A Lasting Peace Complete the Survivor's Dream with five or more Shrine Idols invoked.
3.3%
Lock Yourself In Complete the Singer's Dream with five or more Shrine Idols invoked.
4.2%
Calamity Kid Complete the story in New Game Plus
4.8%
Man-at-Arms Use the Forge to fully upgrade every weapon.
5%
Whatever's Out There Complete the Kid's Dream with five or more Shrine Idols invoked.
5.3%
Altruist Complete 100 percent of the Vigils in the Memorial
5.8%
Mind Voyager Complete each trip to Who Knows Where
10.5%
The End Complete the story
15.4%
Kid-at-Arms Use the Forge to apply at least one upgrade to every weapon
17.4%
The Beginning
18.8%
Vigilante Complete at least 50 percent of the Vigils in the Memorial
23.3%
Pet Sitter Get four different domesticated creatures in the Bastion
28.8%
The Ura
30.9%
The Singer
45.4%
Ride the Wind Use the Skyway in the Wharf District.
54.8%
The Survivor
57.1%
The Stranger Complete the Wharf District
83.4%

Share of Steam players who unlocked each achievement.

In the news

1 story