We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev: "We have to change that"
Interview | "It's like waiting at the door for a package you've never ordered"
Remedy is a 2004 adventure game for PC that marked an early point in what would become a prolific indie development career. The studio has since evolved significantly, moving from its original title into action-driven projects like Control, which launched in 2019 and has since accumulated over six million sales.
Current attention on Remedy Entertainment centers on Control Resonant, the upcoming sequel set in Manhattan. The project represents a notable stylistic shift for the studio, positioning itself as an action RPG rather than following the trajectory of its predecessor. Industry observers have noted the studio's trajectory as significant enough to warrant broader discussion about the state of independent game development, with veteran developers pointing to studios like Remedy as examples of ambitious creative output worth preserving in the current market landscape.
Interview | "It's like waiting at the door for a package you've never ordered"
CONTROL Resonant is Remedy Entertainment's sequel to 2019's critically acclaimed Control, and it arrives as one of the most dramatic pivots in the studio's history. Despite Control's strong commercial performance (the game recently surpassed six million units sold and is therefor…