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Descent cover art
๐ŸŽฎ Game Released

Descent

Released Nov 23, 2017 Playtime ~1h
PC
Action
2D Horror Exploration Difficult Female Protagonist

Descent is a roguelike deckbuilder that strips runs down to their essentials: ten floors, ten minutes, and a constant risk-reward calculation. Each turn presents the same choice - accumulate gold to purchase stronger cards or cash out before your luck runs dry. Nine character classes provide different approaches to the same brutal gauntlet.

Recent coverage has focused on the game's strategic depth beyond combat itself. Reviewers note that much of Descent's challenge emerges from deck construction and resource management decisions made between encounters, echoing design philosophies found in games like Final Fantasy XII's gambit system. The announcement of Cardmare: Descent suggests ongoing expansion of the base concept, though details remain sparse.

Coverage (2)

Skills and Raids Review – A Rocky Descent

There’s always been something I find enamoring about RPGs where a majority of the strategy takes place outside of combat. From building well-rounded formations in Ogre Battle to constructing elaborate flowcharts through Final Fantasy XII’s underrated gambit system, there’s a uniq…

1 article 43d ago
Announcing Cardmare: Descent via IndieDB Articles

Announcing Cardmare: Descent

A push-your-luck roguelike deckbuilder. Ten deadly floors, ten-minute runs, nine classes, one question every turn: Will you gain enough gold to buy powerful new cards, or become too greedy and push your luck too far?

1 article 54d ago