Denshattack!’s soundtrack was “like trying to turn a train station into music”. We talk to composer Tee Lopes about the creative process
Our interview with Tee Lopes, the composer for Undercoders' fast-paced train action game Denshattack!
A-Train is a strategy game about building and managing railway networks, originally released for PC and Commodore/Amiga in 1992. The game tasks players with constructing transport infrastructure and keeping trains running efficiently across expanding maps.
Recent coverage has highlighted the game's unexpected cultural footprint and design philosophy. Developers have discussed how A-Train's systems share conceptual DNA with skateboarding games - emphasizing player creativity and improvisation within defined mechanics. The game's counterculture sensibilities and optimistic tone have drawn renewed attention, particularly around how its design philosophy contrasts with modern commodification of gaming experiences. Coverage also notes the game's influence on subsequent design, with developers citing its irreverent approach to transportation simulation as a point of reference.
Our interview with Tee Lopes, the composer for Undercoders' fast-paced train action game Denshattack!
There is perhaps no genre I love more in this world than "game where you run around as a little guy," for the subgenres within that are almost endless. A new entry is soon to find itself within that genre, and it's called Cinderline, a game where you play as an anthropomorphic, s…
With auto-firing drones
In hindsight, I was a fool for meeting Denshattack ’s satirical, irreverent, downright countercultural sensibilities with surprise . Upbeat, even goofy as it is for a train driving game, it shares more common ground with skateboarding games, and while the commodification of skate…