Id Software confirms layoffs reduced the team to its size 'when making DOOM (2016)'
Id Software thanked fans for their support, promised to look after those impacted, and stressed it would still be at QuakeCon 2026.
id Software's 2016 reboot of DOOM established itself as a landmark shooter combining methodical combat with high-octane action across PC, PlayStation 4, Xbox One, and Nintendo Switch. The studio has recently found itself in the spotlight following substantial layoffs implemented as part of Xbox's divisional restructuring. In response to these cuts, id Software has sought to reassure observers that its remaining workforce is roughly equivalent in size to the team that developed the original 2016 release, suggesting the studio retains core capability despite the reduction. The company has committed to maintaining a presence at QuakeCon 2026 and pledged support for affected employees, though industry observers remain watchful regarding the studio's operational capacity moving forward.
Id Software thanked fans for their support, promised to look after those impacted, and stressed it would still be at QuakeCon 2026.
Following the mass layoffs enacted by Xbox CEO Asha Sharma as part of her "big reset" of the division, Texan developer id Software repeatedly made headlines as evidence mounted that it may no longer be fully operational. A WARN (Worker Adjustment and Retraining Notification) file…
A report has also noted that the team behind the studio's id Tech engine hasn't been completely stripped of its programmers.
Director Mikael Kasurinen also claims that on a one-to-ten scale, the amount of Alan Wake 2 "stuff" is somewhere around "2.5."