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Warlock: Dungeons & Dragons’ Core Story Won’t Change Based on Player Choices
Invoke wants to ensure that Warlock: Dungeons & Dragons has its own identity rather than being compared to Baldur's Gate 3.
Gamescom 2026 — WARLOCK: Dungeons & Dragons Feels Like It Is On Its Way to Something Great
At gamescom 2026 we watched a live demo of WARLOCK: Dungeons & Dragons and we can't wait to see more.
Warlock: Dungeons & Dragons Won’t Have Waypoints to Encourage Player-Driven Exploration
Invoke Studio's general manager Dominic Guay said that rewards for exploration include mysteries that can be uncovered in the world.
Warlock: Dungeons & Dragons Doesn't Have Waypoints Because the Devs Want Players to 'Figure Things Out' for Themselves
The developers of Warlock: Dungeons & Dragons have said they avoided putting waypoints into the game because they want players to actually explore.
Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says
Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, mainly for controller accessibility.
Invoke studio head says Warlock: Dungeons & Dragons' imp companion can aid as they explore and serves as an 'unreliable guide' to Kaatri's journey, but is still 'his own character'
Warlock: Dungeons & Dragons' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."
'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration
Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon by offering a toggleable HUD and minimal waypoint guidance.
'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons
Invoke Studios has explained why it chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay.
Warlock: Dungeons & Dragons Has a Clever Answer to Open-World Handholding
Warlock: Dungeons & Dragons is tackling open-world handholding in a clever way, but whether it works across a full game is another question.