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"We've seen how close you can get": How studio closures pushed Suzerain's maker to create two new DLCs and a turn-based strategy spinoff

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"For the longest time, we went one by one," Ata Sergey Nowak, co-founder of Torpor Games, the studio behind strategy game Suzerain, tells me, explaining the four year gap between the game's release and its first DLC. "Our games take a long…

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"We've seen how close you can get": How studio closures pushed Suzerain's maker to create two new DLCs and a turn-based strategy spinoff
Rock Paper Shotgun Jul 15, 14:00 UTC

"We've seen how close you can get": How studio closures pushed Suzerain's maker to create two new DLCs and a turn-based strategy spinoff

"For the longest time, we went one by one," Ata Sergey Nowak, co-founder of Torpor Games, the studio behind strategy game Suzerain, tells me, explaining the four year gap between the game's release and its first DLC. "Our games take a long…