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Kyoto Xanadu’s 2D x 3D combat gameplay is actually a homage to Falcom’s earliest Xanadu series entries, according to CEO Toshihiro Kondo

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Nihon Falcom CEO Toshihiro Kondo talks about the development background of Kyoto Xanadu's "dual-perspective" gameplay.

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Kyoto Xanadu’s 2D x 3D combat gameplay is actually a homage to Falcom’s earliest Xanadu series entries, according to CEO Toshihiro Kondo
Automaton-Media Jul 16, 12:00 UTC

Kyoto Xanadu’s 2D x 3D combat gameplay is actually a homage to Falcom’s earliest Xanadu series entries, according to CEO Toshihiro Kondo

Nihon Falcom CEO Toshihiro Kondo talks about the development background of Kyoto Xanadu's "dual-perspective" gameplay.