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Castlevania: Belmont's Curse Leads On How It Came To Be, Not Being A Roguelike, And The Potential Future Of The Series

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Belmont’s Curse producer Tsutomu Taniguchi and creative director Emmanuel Nouaille dive into how it honours and innovates the Castlevania legacy.

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Castlevania: Belmont's Curse Leads On How It Came To Be, Not Being A Roguelike, And The Potential Future Of The Series
TheGamer Jul 17, 07:16 UTC

Castlevania: Belmont's Curse Leads On How It Came To Be, Not Being A Roguelike, And The Potential Future Of The Series

Belmont’s Curse producer Tsutomu Taniguchi and creative director Emmanuel Nouaille dive into how it honours and innovates the Castlevania legacy.