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Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick

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"Ours only speaks when it knows something you couldn't," says the Clockwork Revolution lead

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 Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick
GamesRadar+ Jul 17, 09:44 UTC

Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick

"Ours only speaks when it knows something you couldn't," says the Clockwork Revolution lead