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Feature: "We Wanted To Try Something Different" - Dungeon Lurker's Dev On Making A Game For A 32-Bit Console That Never Existed

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"Coming Summer 1996... Exclusively for the Eclipse System 32!". As much as we all like to pretend to be insusceptible to clever marketing tricks and gimmicks, there are occasional moments when we have to take a step back and applaud a devel…

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Timeextension Jul 20, 15:05 UTC

Feature: "We Wanted To Try Something Different" - Dungeon Lurker's Dev On Making A Game For A 32-Bit Console That Never Existed

"Coming Summer 1996... Exclusively for the Eclipse System 32!". As much as we all like to pretend to be insusceptible to clever marketing tricks and gimmicks, there are occasional moments when we have to take a step back and applaud a devel…