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Pentiment director emphasizes the importance of RPG players not controlling everything

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Pentiment director Josh Sawyer argues in favor of going against the idea of 'I'm the protagonist, I can literally do anything' in RPGs.

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Pentiment director emphasizes the importance of RPG players not controlling everything
Game Developer Jul 21, 19:00 UTC

Pentiment director emphasizes the importance of RPG players not controlling everything

Pentiment director Josh Sawyer argues in favor of going against the idea of 'I'm the protagonist, I can literally do anything' in RPGs.