Nintendo didn't make Splatoon 4 because it didn't want to, Splatoon Raiders lead says: "We thought it might be interesting to create something with a slightly different approach"
Covered by 2 sources · 2 articles
In this story
2 outlets - including Gamingbolt and GamesRadar+ - are covering this story. Director Yoshihiko Ito also discussed how the popular PvE mode Salmon Run went on to form the baseline for Splatoon Raiders' gameplay.
Covered by
All coverage
Splatoon Raiders Developers Didn’t Make Splatoon 4 Because They Wanted to Try Something New
Director Yoshihiko Ito also discussed how the popular PvE mode Salmon Run went on to form the baseline for Splatoon Raiders' gameplay.
Nintendo didn't make Splatoon 4 because it didn't want to, Splatoon Raiders lead says: "We thought it might be interesting to create something with a slightly different approach"
"That said, we will continue to develop competitive gameplay going forward"