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Clair Obscur: Expedition 33 director says eliminating limitations in development is a “big mistake.” We talk to Sandfall Interactive about staying small, Japanese influences, and what’s next

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Clair Obscur: Expedition 33 director says eliminating limitations in development is a “big mistake.” We talk to Sandfall Interactive about staying small, Japanese influences, and what’s next
Automaton-Media Jul 28, 15:00 UTC

Clair Obscur: Expedition 33 director says eliminating limitations in development is a “big mistake.” We talk to Sandfall Interactive about staying small, Japanese influences, and what’s next

Interview with Sandfall Interactive at the Clair Obscur: Expedition 33 postmortem in Yokohama, Japan.