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"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

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When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his ne…

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"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs
Rock Paper Shotgun Jul 28, 21:55 UTC

"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his ne…