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"We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with the "fun of killing five or six soldiers"

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The Plague Tale prequel's creative director and level designer talking crafting ancient tombs, and how they "wanted to move on from the pure stealth gameplay"

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 "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with the "fun of killing five or six soldiers"
GamesRadar+ Jul 29, 14:00 UTC

"We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with the "fun of killing five or six soldiers"

The Plague Tale prequel's creative director and level designer talking crafting ancient tombs, and how they "wanted to move on from the pure stealth gameplay"