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OG Fallout was "entirely different" from foundational RPGs like Ultima because those games "expect you to be good," says co-creator: "Fallout has no such expectation"

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"My idea is to explore more of the ethics of a post-nuclear world, not to make a better plasma gun"

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 OG Fallout was "entirely different" from foundational RPGs like Ultima because those games "expect you to be good," says co-creator: "Fallout has no such expectation"
GamesRadar+ Jul 29, 17:21 UTC

OG Fallout was "entirely different" from foundational RPGs like Ultima because those games "expect you to be good," says co-creator: "Fallout has no such expectation"

"My idea is to explore more of the ethics of a post-nuclear world, not to make a better plasma gun"