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From camera obscura to G2 observer: the evolution of octonion rendering

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From camera obscura to G2 observer: the evolution of octonion rendering
IndieDB Articles Aug 8, 11:50 UTC

From camera obscura to G2 observer: the evolution of octonion rendering

The standard real-time camera model is, in essence, a digital camera obscura: a flat matrix , perspective division into , and a visibility pyramid with near/far planes. This works perfectly in simple scenes, but as the geometric complexity…