"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
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Veteran Bethesda Developer Says He Would Have Done Starfield’s Planets Differently
Nate Purkeypile discussed how Bethesda's decision to procedurally generate a thousand planets missed what made the studio's RPGs special.
"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
"Even early on, I was drawing parallels to Mass Effect 1"