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"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

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Gamingbolt Aug 10, 13:30 UTC

Veteran Bethesda Developer Says He Would Have Done Starfield’s Planets Differently

Nate Purkeypile discussed how Bethesda's decision to procedurally generate a thousand planets missed what made the studio's RPGs special.

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
GamesRadar+ Aug 9, 13:43 UTC

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

"Even early on, I was drawing parallels to Mass Effect 1"