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Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat

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While Remedy prototyped both, lead gameplay designer Sergey Mohov said they were ultimately removed in favor of pure offense.

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Gamingbolt 1h ago

Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat

While Remedy prototyped both, lead gameplay designer Sergey Mohov said they were ultimately removed in favor of pure offense.