Devblog #26. From Graph to Dungeon
Covered by 1 source · 1 article
How IRSEN first builds a level as a logical graph, then places it on a grid and finally turns it into a complete procedural sector.
Covered by
Covered by 1 source · 1 article
How IRSEN first builds a level as a logical graph, then places it on a grid and finally turns it into a complete procedural sector.