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Orbitals dev explains why the team ditched single-player and went multiplayer only

Covered by 2 sources · 2 articles

Orbitals began development with single-player functionality in mind, but developer Jakob Lundgren has now explained the reasoning behind the pivot to multiplayer-only gameplay. The shift represents a fundamental design choice made after early production work had already incorporated solo play. While Lundgren didn't elaborate extensively in available coverage, the move signals the team's commitment to centering the experience around collaborative or competitive online interaction rather than standalone content.

TL;DR
  • Orbitals originally included single-player support before being redesigned around multiplayer.
  • Director Jakob Lundgren publicly addressed the strategic decision to abandon solo gameplay entirely.

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