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Ex PlayStation boss told Clair Obscur Expedition 33 devs not to call it a turn-based RPG: "That alone might cause players to overlook it"

Covered by 3 sources · 3 articles

Clair Obscur: Expedition 33 employs turn-based combat mechanics, yet Sandfall Interactive has been cautious about how it markets the system. Former PlayStation boss Shuhei Yoshida reportedly advised the studio against branding the game as a turn-based RPG, concerned that the label itself could deter potential players from engaging with it. The underlying tension reflects a perception problem within the industry: turn-based combat can carry baggage that makes games seem slower or less immediately appealing to modern audiences, despite Clair Obscur's footage demonstrating combat designed to feel dynamic and engaging within that framework.

TL;DR
  • Yoshida's guidance highlights industry skepticism about turn-based combat as a marketing tool, even when executed in visually exciting ways.
  • The game's developers face a labeling challenge: being technically accurate about mechanics versus using language that doesn't alienate players.
  • Marketing terminology can influence purchasing decisions regardless of actual game design quality or gameplay experience.

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