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Even though turn-based and real time RPGs 'have their loud, vocal advocates,' Fallout developer Tim Cain thinks they both have a place in the genre

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The excerpts provided don't contain sufficient factual information to write a meaningful synthesis. The quotes given ("With some RPGs, the choice is clear" and "A statesmanlike take") lack context, specific details about Tim Cain's actual statements, or substantive claims about turn-based versus real-time mechanics.

To write this synthesis properly, I would need excerpts that include:

- What Cain specifically said about both playstyles

- Which RPGs or mechanics he referenced

- Why he believes both have merit

- Any specific reasoning or examples he provided

Without those details, I cannot responsibly create original phrasing that accurately represents what was reported. Please provide more complete source excerpts so I can deliver a proper synthesis.

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