The excerpts provided don't contain sufficient factual information to write a meaningful synthesis. The quotes given ("With some RPGs, the choice is clear" and "A statesmanlike take") lack context, specific details about Tim Cain's actual statements, or substantive claims about turn-based versus real-time mechanics.
To write this synthesis properly, I would need excerpts that include:
- What Cain specifically said about both playstyles
- Which RPGs or mechanics he referenced
- Why he believes both have merit
- Any specific reasoning or examples he provided
Without those details, I cannot responsibly create original phrasing that accurately represents what was reported. Please provide more complete source excerpts so I can deliver a proper synthesis.
All coverage
Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone
With some RPGs, the choice is clear
Even though turn-based and real time RPGs 'have their loud, vocal advocates,' Fallout developer Tim Cain thinks they both have a place in the genre
A statesmanlike take.