Tomb Raider: Legacy of Atlantis is leaning into the franchise's roots by redesigning combat around Lara's signature mobility. The development team emphasizes acrobatic movement as central to encounters, positioning it as a callback to how the character fought in the original PlayStation era. Rather than straightforward combat mechanics, the new system integrates platforming and spatial awareness - allowing players to use Lara's movement capabilities as a core part of engaging enemies, echoing the series' classic design philosophy.
- Combat mechanics are deliberately designed to resurrect classic Tomb Raider DNA, particularly Lara's agility-based approach from early entries.
- Acrobatics aren't cosmetic flourishes but functional components of how players are expected to tackle encounters.
- The shift reflects a desire to differentiate Legacy of Atlantis by returning to what made the character distinctive rather than adopting contemporary action-game standards.
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How Tomb Raider Legacy of Atlantis Modernizes Lara’s Classic Gunplay
Flying Wild Hog and Crystal Dynamics released their sixth developer diary for Tomb Raider: Legacy of Atlantis. This latest video highlights the modernized combat and progression systems. The development teams built these mechanics to bridge…
Get to grips with combat, crafting, and more in Tomb Raider: Legacy of Atlantis
Episode 6 of the ongoing dev diary
Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to do" on the PS1
"The acrobatic component is really important for the character"