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Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to do" on the PS1

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Tomb Raider: Legacy of Atlantis is leaning into the franchise's roots by redesigning combat around Lara's signature mobility. The development team emphasizes acrobatic movement as central to encounters, positioning it as a callback to how the character fought in the original PlayStation era. Rather than straightforward combat mechanics, the new system integrates platforming and spatial awareness - allowing players to use Lara's movement capabilities as a core part of engaging enemies, echoing the series' classic design philosophy.

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Get to grips with combat, crafting, and more in Tomb Raider: Legacy of Atlantis
Gamingtrend 1h ago

Get to grips with combat, crafting, and more in Tomb Raider: Legacy of Atlantis

Episode 6 of the ongoing dev diary

 Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to do" on the PS1
GamesRadar+ 2h ago

Tomb Raider: Legacy of Atlantis' new combat is built to "showcase some of the things that Lara used to do" on the PS1

"The acrobatic component is really important for the character"