Guerrilla Games is rebooting Horizon Hunters Gathering, its multiplayer Horizon spinoff, to eliminate live-service elements following poor reception during testing phases. The decision comes as the studio has allocated substantial development bandwidth to the project, which has consequently delayed the next mainline Horizon sequel into the multi-year timeline. The rebooted approach signals a shift away from the live-service model that characterized the game's original direction, though specifics on the revamped design remain unclear.
This restructuring reflects broader industry recalibration around live-service games and player preference, particularly following negative feedback from closed testing. For Horizon fans awaiting a proper sequel to Forbidden West, the extended wait underscores how a failed multiplayer venture has diverted resources and momentum from the franchise's core single-player experience.
- Guerrilla is pivoting Horizon Hunters Gathering away from live-service monetization after testing revealed player dissatisfaction.
- The next mainline Horizon game won't arrive for several years due to the studio's focus and resources being consumed by the multiplayer project's development.
- The rework demonstrates how underperforming live-service ambitions can meaningfully impact a franchise's primary release cadence.
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