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The Last Of Us Online Reportedly Cost "Hundreds Of Millions"

Covered by 2 sources · 2 articles

Naughty Dog's decision to cancel The Last of Us Online resulted in a substantial financial loss for the studio. According to reporting, the multiplayer project consumed hundreds of millions in development resources before the studio ultimately abandoned it. Despite the significant investment, the project remained largely out of public view, with players never seeing meaningful gameplay or features before its cancellation.

The scale of the expenditure underscores how costly live-service game development can become, particularly when projects fail to reach completion. For Naughty Dog, the decision to move away from the multiplayer venture represents a notable setback, though the studio has since refocused on other priorities.

TL;DR
  • The Last of Us Online consumed hundreds of millions in development spending before cancellation, representing a major financial loss for Naughty Dog.
  • The project remained largely unseen by the public throughout its development cycle.
  • The cancellation reflects ongoing challenges in the live-service gaming space and shifting studio priorities.

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