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A brief history of Nintendo NOT letting you play as Zelda

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Princess Zelda has remained largely sidelined in her own franchise for decades, despite appearing in numerous titles. The Legend of Zelda: Echoes of Wisdom marks a genuine milestone - it's the first mainline entry to let players control Zelda herself rather than watching Link save the day. However, this doesn't represent Nintendo's first rodeo with playable Zelda; she's been a controllable character in other games before, just never in a numbered, canonical adventure until now.

The significance of Echoes of Wisdom lies in how long Nintendo took to center the franchise's namesake protagonist in a primary game. While Zelda's absence from leading roles had become industry shorthand for how secondary female characters could remain, her eventual promotion to star status suggests Nintendo may be reconsidering where the character belongs within the series' future.

TL;DR
  • Echoes of Wisdom is the first mainline Zelda game where players can actually control Princess Zelda, a notable first for the franchise despite her centrality to its identity.
  • Nintendo has allowed Zelda to be playable before, just never in a canonical, numbered entry until this release.
  • The move reflects a shift in how Nintendo positions its most recognizable female character within a franchise that has historically centered on Link.

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