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"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"

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 "I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"
GamesRadar+ 2h ago

"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"

Time Capsule | Retro Gamer looked back at GTA's evolution from top-down open world on PS1 to setting the 3D standard on PS2 as the series readied a next-gen leap