Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my eternal rival"
Covered by 2 sources · 2 articles
Shigeru Miyamoto has characterized his approach to game development as fundamentally different from industry competition, framing his work instead around a singular, unconventional benchmark. Rather than measuring Nintendo's success against rival studios, Miyamoto views the Rubik's Cube as his enduring point of comparison - a reference that underscores his focus on creating puzzles and experiences with broad appeal. This philosophy extends to his stated priority: designing products capable of surprising audiences outside the traditional gaming sphere. The distinction reflects Nintendo's longtime positioning around accessibility and mainstream engagement, suggesting that Miyamoto's creative compass points toward expanding what games can be rather than winning market share battles.
- Miyamoto's competitive metric isn't other developers but intellectual puzzles like the Rubik's Cube, emphasizing design innovation over industry rivalry.
- Nintendo's central challenge, by his account, remains crafting experiences that engage non-gamers - a goal that has historically driven the company's product strategy.
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Shigeru Miyamoto says the Rubik's Cube is his "eternal rival"
Better the Rubik's Cube than the Lament Configuration
Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my eternal rival"
"Making products that surprise non-gamers, that is our big challenge"