Rockstar Games has significantly expanded its workforce to develop Grand Theft Auto 6, with the studio now substantially larger than it was during Red Dead Redemption 2's creation. According to Rob Nelson, achieving the studio's current ambitions required leveraging capabilities unique to current-generation consoles. The scope of GTA 6's production reflects this growth, encompassing over 50 street artists working on environmental murals alongside a dedicated development team focused solely on NPC systems and behavior - a scale that underscores just how ambitious Rockstar's vision has become for the franchise's next entry.
- Rockstar more than doubled in size to realize GTA 6's next-gen vision, with current console hardware enabling features the studio couldn't previously achieve.
- The project's scope is reflected in specialized teams: 50+ artists on murals alone, plus an entire branch dedicated to NPC development.
All coverage
Grand Theft Auto 6’s World Complexity is “Very Much Like” Red Dead Redemption 2, Says Co-Studio Head
In an interview, Rob Nelson said that the only way Rockstar Games could achieve its ambitions was through current-gen consoles.
Grand Theft Auto 6 Studio Has More Than Doubled Since Red Dead Redemption 2
Between 50+ street artists for murals and an entire development branch dedicated to NPCs, it's simply gargantuan in scope.