How to pay the debt in Star Wars Zero Company
Covered by 4 sources · 5 articles
Star Wars: Zero Company begins with your squad indebted to the Hutts for 80,000 credits - a substantial sum given that individual missions generate only a few hundred credits in return. This debt structure shapes the early game's progression, forcing players to carefully manage resources and mission selection as they work toward repayment. The game's permadeath mechanic adds another layer of complexity beyond its surface mechanics, meaning squad losses carry permanent consequences that directly impact your ability to generate income and pay down the debt.
- The 80,000-credit Hutts debt dwarfs mission payouts, making debt repayment a long-term progression goal rather than an immediate concern.
- Permadeath mechanics have deeper implications than typical roguelike consequences, affecting your economic standing and earning potential.
- Early specialization and weapon choices matter for new players, though the excerpts don't specify which options are optimal.
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How to pay the debt in Star Wars Zero Company
You start Zero Company with a debt owed of 80,000 credits to the Hutts, but you barely earn a few hundred with each operation