Star Wars: Zero Company begins with your squad indebted to the Hutts for 80,000 credits - a substantial sum given that individual missions generate only a few hundred credits in return. This debt structure shapes the early game's progression, forcing players to carefully manage resources and mission selection as they work toward repayment. The game's permadeath mechanic adds another layer of complexity beyond its surface mechanics, meaning squad losses carry permanent consequences that directly impact your ability to generate income and pay down the debt.
- The 80,000-credit Hutts debt dwarfs mission payouts, making debt repayment a long-term progression goal rather than an immediate concern.
- Permadeath mechanics have deeper implications than typical roguelike consequences, affecting your economic standing and earning potential.
- Early specialization and weapon choices matter for new players, though the excerpts don't specify which options are optimal.
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STAR WARS Zero Company is out now
STAR WARS Zero Company has been released today from Bit Reactor / Electronic Arts, and it's very much Star Wars XCOM with a little extra sauce. Read the full article on GamingOnLinux .
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