CD Projekt Red has confirmed it's running The Witcher 4 on all intended platforms well before launch, a deliberate departure from the approach that led to Cyberpunk 2077's notoriously broken console release. The move reflects lessons learned from that title's rushed debut, which saw severe performance issues and bugs across PlayStation and Xbox platforms at launch. By securing cross-platform functionality years ahead of release, CDPR aims to catch technical problems early rather than scramble during final crunch.
The studio's co-CEO Michal Nowakowski discussed the strategy with Game Developer, underscoring the company's commitment to avoiding a repeat of Cyberpunk's reputation damage. This earlier, broader testing window gives the team time to optimize and address platform-specific issues systematically rather than on a compressed timeline.
- The Witcher 4 is already functional across all target platforms, providing CDPR buffer time to identify and resolve issues before launch.
- The approach directly counters Cyberpunk 2077's troubled console launch, signaling a structural shift in CDPR's development pipeline.
- Early platform parity work reduces the risk of launch-day technical disasters that can fracture player trust and reviews.
All coverage
CDPR Already Has Witcher 4 Running On All Target Platforms Two Years Ahead Of Launch
CDPR confirmed that The Witcher 4 is already running on all target platforms to ensure it doesn't repeat Cyberpunk 2077's launch disaster. CDPR Already Has Witcher 4 Running On All Target Platforms Two Years Ahead Of Launch is a post from T…
CD Projekt Red has The Witcher 4 running on all target platforms after Cyberpunk 2077 lesson
Game Developer spoke to CD Projekt Red co-CEO Michal Nowakowski.