Digital Foundry's technical analysis of Grand Theft Auto 6's extended footage suggests the open-world game will struggle to maintain 60 frames per second on current-generation consoles. The analysts concluded that achieving that performance target is "extremely unlikely" given the game's ambition and scope. Expectations should be tempered accordingly - 30fps is the more realistic baseline for console versions. PC implementations face similarly genuine technical hurdles, though the flexibility of that platform may ultimately provide more viable pathways to higher frame rates.
- Digital Foundry analysis indicates GTA 6 hitting 60fps on PS5 and Xbox Series X|S is unrealistic; 30fps is the expected performance floor.
- The game's scale and technical complexity present substantive optimization challenges across all platforms.
- PC versions may have better long-term options for performance improvements, but require genuine engineering effort to reach 60fps targets.
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Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms 30fps limit
Tech analysts have suggested that getting Grand Theft Auto 6 to run smoothly at 60 frames per second would be a massive challenge on console.
GTA 6 at 60fps is "unlikely" on console and will be "genuinely challenging" on PC, tech analysts say
Don't hold your breath for anything beyond 30fps
After GTA 6: Extended Look Showed Rockstar's Game Running at 30fps, Tech Experts Say a 60fps Console Version Is 'Extremely Unlikely' and 'Genuinely Challenging' Even on PC
Getting Rockstar's hugely ambitious GTA 6 running at 60fps on current consoles will be "extremely unlikely", the tech experts at Digital Foundry have said, after analysis of footage from the Grand Theft Auto 6: Extended Look.