← All stories
News 1 sources

The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking'

Covered by 1 source · 1 article

Covered by

All coverage

The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking'
PC Gamer 2h ago

The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking'

"Then [the player] goes back, and then the player picks one of the choices."