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Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monsters

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Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monsters
Automaton-Media 6h ago

Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monsters

Interview with Monster Hunter Wilds: Ascendance producer Ryozo Tsujimoto, director Takuro Hiraoka, and executive director/art director Kaname Fujioka,