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Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game

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Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game
Automaton-Media 3h ago

Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game

Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.