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Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”

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2 outlets - including Nintendolife and My Nintendo News - are covering this story.

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Nintendolife Jul 3, 14:30 UTC

Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required "Serious Compromises"

Lara cutbacks. Rise of the Tomb Raider was a welcome port for the Switch 2, and one that seems to hold up pretty well on Nintendo's console. It earned a solid 8/10 from us, at least, in which we described it as a game that serves "as a stro…

My Nintendo News Jul 3, 13:22 UTC

Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”

In a new interview Aspyr producer manager Anna Grant and senior game producer Kay Gilmore have said that they were unable to get Rise of the Tomb Raider to run at 60fps. The duo said they spent months trying to get the game up and running a…