End Of Abyss Commits A Metroidvania Cardinal Sin
Covered by 2 sources · 2 articles
Section 9 Interactive's debut, End of Abyss, wears its influences plainly - the studio's alumni from Little Nightmares lend the game a similarly unsettling atmosphere. Yet despite drawing from proven sources, the Metroidvania stumbles in execution. Reviewer feedback suggests the game succeeds in atmosphere and world-building but falters elsewhere, enough that the experience becomes uneven across its runtime. For a genre entry that should excel at exploration and progression, that inconsistency is a fundamental misstep.
- Section 9 Interactive (including Little Nightmares veterans) crafts creepy world-building that lands, but inconsistent design undermines the overall package.
- The horror-themed Metroidvania borrows successfully from established inspirations but struggles to synthesize them into a cohesive whole.
Metroidvanias live or die by consistent pacing and reward loops - when those falter, even strong atmosphere can't carry the full experience.
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End Of Abyss Commits A Metroidvania Cardinal Sin
End of Abyss pulls from a lot of inspirations. It has the same texture to its creepy world as Little Nightmares, which makes sense, given the team at Section 9 Interactive includes some former creators of that series. It borrows a bit from…
End Of Abyss Commits A Metroidvania Cardinal Sin – Video Review
I liked much of my time with Section 9's horror-themed debut, but definitely not all of it.