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Devblog #33. Animation and VFX for the New Characters

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Devblog #33. Animation and VFX for the New Characters
IndieDB Articles 1h ago

Devblog #33. Animation and VFX for the New Characters

In this devblog, I cover how the new character models forced me to rework the connection between animations, combat logic, and VFX: hit timing, shared animation profiles, effect scaling.