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Katamari Damacy cover

Katamari Damacy 2004

Puzzle by Now Production, Keita Takahashi, published by Namco. Directed by Keita Takahashi.

85
Critics
aggregate score
86
Players
IGDB rating

About

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.

Story

The game begins with a scene of the King destroying all of the stars and the Moon. The next day, the King is speaking to the Prince about what had happened the night before, about how he felt as one with the Cosmos, and that it was a beautiful symphony of destruction when he destroyed the stars. In the Japanese version of the game, the King openly admits he was drunk at the time, while the English release only implies this. He then tasks the Prince with returning the stars by rolling up objects in the Katamari, hopefully before anyone notices.

What is happening now

Katamari Damacy is a puzzle-adventure game about rolling an ever-growing ball that picks up whatever it touches, transforming mundane environments into surreal, comedic playgrounds of accumulated objects. Originally released for PlayStation 2 in 2004, the game has become a cult classic for its distinctive premise and colorful aesthetic. The series continues to inspire developers working in similar spaces. Recent coverage has highlighted ROLLA, a new title drawing comparisons to Katamari's core loop, though described in more grotesque and destructive terms - trading the original's whimsical tone for something considerably darker and more visceral. The comparison underscores how Katamari's simple rolling mechanic remains influential in puzzle game design.

From the people behind Katamari Damacy

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Cast and crew

2 credits

Crew

Media

Katamari Damacy screenshot

Releases

Platform
Date
March 18, 2004 (Japan first)
April 30, 2013

Earliest full release on each platform; regional dates can differ.

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