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On Steam, 81% of 885 player reviews are positive (Very Positive). 2 people are playing it on Steam right now, with a peak of 6 in the last 30 days. It is Playable on Steam Deck.

The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies. It is inspired by several versions of the fairy tale Little Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times. The player can choose to control one of six different sisters, who are sent one-by-one on errands by their mother to see their sick grandmother. The player can choose whether to stay on the path or to wander, where wolves are lying in wait.

Story

The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins. The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path." As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a "basket" to see what they have collected. It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house. When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent. When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.

What is happening now

The Path is a strategy-adventure title released in 2009 for PC and Mac that tasks players with navigating increasingly complex scenarios. Recent developer commentary has focused on the game's progression systems, particularly how power acquisition functions as a gradual journey rather than sudden mechanical shifts. The studio has emphasized that becoming powerful - described as reaching a demigod-like state - requires accumulating potential through sustained play rather than hitting arbitrary thresholds. This design philosophy reflects an approach to long-term engagement that prioritizes the experience of growth over instant power curves.

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Media

The Path screenshot

Trailers

Releases

Platform
Date
March 18, 2009

Earliest full release on each platform; regional dates can differ.

PC and Steam Deck

Steam store page

Steam Deck: Playable runs, but may need some tweaks

Minimum
Operating System
Microsoft® Windows® XP/Vista
Processor
2 Ghz
Memory
1 GB RAM
Hard Disk Space
500 MB
Video Card
Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
Sound Card
Any Sound Card
DirectX® Version
DirectX® 9.0c

Will it run on my PC?

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Requirements and Deck status as listed on Steam, checked Oct 30, 2026.

The Path player count

concurrent players on Steam
2playing now2h ago
630-day peak
6highest we have seenNov 1, 2026
Oct 24: 2 Oct 25: 4 Oct 26: 2 Oct 27: 4 Oct 28: 3 Oct 29: 3 Oct 30: 3 Oct 31: 3 Nov 1: 6 Nov 2: 5 Nov 3: 2 Nov 4: 3 Nov 5: 3 Nov 6: 2 Nov 7: 0
Oct 24daily peak, last 15 daystoday

Players counted on Steam every one to six hours; the daily peak is the highest count of the day.

In the news

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